Friday, March 7, 2008

Photography: Genre work...




Genre: Exit the city. Reference: Fairy Tale; Fantasy; Cubism Painting (Picasso)

Basically I did a field trip around echo park area, I was fascinated by all the narrow paths in-between the houses. They are all going up to the hill, visually generating a dramatic view for the house or elements far away. I received a very different feeling walking through these paths, for the moment I almost felt like I was on my way of escaping from the city. So I wanted to express the experience by manipulating the photographs I've taken from varies angles and collaging them into one composition to reinforce the dreamlike experience I'm trying to illustrate.

This was fun.

Thursday, March 6, 2008

The making of MOVE...




We just had the thesis midterm, in the review I came to realize I still have problem with clarifying my thesis through the work I've produced so far. That sucks.
And now we are supposed to be fully engaged into the production of our project. As for me, sadly I really don't feel the drive in me at this point. in fact, I haven't really felt the drive since the beginning of the thesis semester. Some days I was actually thinking about becoming a concept artist might be more suitable for my nature.

But nevertheless, "I've chosen to take the path of doing architecture, therefore I need to be responsible for that decision as well as for my life." ... I kept telling myself.

Yes, I need to make a kickass thesis. So fuck everything else.

Friday, February 15, 2008

New LA Photography (2) Body and space




The theme our second assignment is body. We have to somehow capture the relationship between the body and its spatial environment. I'm interested at using the trace of varies movements to construct an image of the urban lifestyle.

Thursday, January 24, 2008

NEW LA PHOTOGRAPHY



I'm taking a photography class at my school titled "New LA Photography". The subject will be mainly architecture or architecture related material. It seems to have the potential of becoming a really interesting class.
Taking a good photo is hard. Making the photo look good is easy.

Photo: Brock Real estate, Glendale ave.

Wednesday, January 16, 2008

First review / Part design 01 Stair/Path



Today we had the first pin-up review with the thesis advisers. I proposed the first design study--The hybrid STAIR-PATH. One significance is that the user needs to complete the first half of the stair before they can stop or they will fall. The juries were generally happy with the progress I made for my thesis.

Sumi Ink Painting


Tuesday, January 8, 2008

My Thesis / Parkour



This is an very insightful video documentary about Parkour. The development of my thesis have been heavily inspired by this new urban phenomenon. Although it's extremely amazing to witness those powerful movement that they're capable of doing, I'm more intrigued by the internal journey they were going through during every move. I believe what makes the Parkour concept valuable to our society is its training of one's mind. This goal is very similar to the idea of Buddhism but with a different method. The Buddhism method of mind development is mostly about passive behavior. The way of overcoming fear is to ignore it. Parkour is encouraging individuals to overcome fear by facing it. Both methods are about strengthen our mind. This kind of strength what our society is lacking. We need to look beyond our body and try to learn from our inner self.

Wednesday, October 24, 2007

A Bug to remember

Today I want to post an old piece I did years ago. It is a giant insect looking creature I designed based on a fantasy story background. I've been wanting to start working on this story again. But there is so little time outside my school curriculum. Sign...
These two images are after/before the final touch in Photoshop.

Monday, October 22, 2007

Studio Midterm

We just had the midterm this Friday. The project is to design a temporary classroom sized prototype using more efficient material and structural systems. We proposed a structural system based on curved fold morphology. This is our group's presentation.
During the review, we had a very interesting discussion about the idea of model making. Peter had a valuable point on the role of physical models in the design process. It shouldn't be made solely for the sake of formal representation. Especially in a studio where the focus is about structural performance. The physical model should at least have similar structural behaviors as the project in real scale or perhaps constructed with the same fabrication logic.

Banner_My demon




















A little messing around is healthy to your heart sometimes.
Above: Original image used for this piece.
Final image:

Thursday, October 4, 2007

Sketch update



Series: Desire

Sketch update



Series: Dark Innocence

Thursday, September 27, 2007

Reminder

This post is t remind myself to go to Fairey's exhibition on December 1, 2007 - January 14, 2008

http://www.merrykarnowskygallery.com/

OBEY: Art in aggression


From Wiki: Andre the Giant Has a Posse is a street art campaign based on a design by Frank Shepard Fairey created in 1986 in Charleston, South Carolina. Distributed by the skater community, the Andre stickers began showing up in nearly every big city across the U.S.A. Later, when Fairey was a student at the Rhode Island School of Design (RISD), he released his manifesto. At the time Fairey declared the campaign to be "an experiment in phenomenology." Over time the artwork has been reused in a number of ways and has become a world-wide movement, following in the footsteps of Ivan Stang's Church of the SubGenius and populist World War II icon "Kilroy Was Here". At the same time, Fairey's work has evolved stylistically and semantically into the OBEY Giant campaign.

I was fascinated by the form of Fairey's art. Originally the art has started out as a inner joke between Fairey and his fiends. In the most part, they were just trying to have fun. But with this uncleared intention they've created an unique kind of art. Unlike the commercialized billboards and ADs, The art OBEY is distributing a message with uncleared intention which resulted an open-ended interpretation. Therefore the audiences were forced to analyze the art only based on the image. This might be frustrating for some people, but to me it's all about having fun expressing ourselves. Looking at Shepard Fairy's art in part inspired me on my thesis project. I've been searching for ways to change today's design mentality in the field of architecture. I'm against both design for maximum efficiency and stylistic architecture. I despite stylistic and iconic architecture because these are just cheap ways to promote the clients, the designers and their architecture. Low class stuff. Designing for maximum efficiency is a rude way to treat our guests with high taste. Lame. I'm passionate about making expressive, sophisticated and friendly architecture. And it shouldn't be cheap.

Thursday, September 20, 2007

Detaching from Material


I just read an article on PBS about our addition to paper. In one part of the article there is a description of the feeling of permanency a book has. it leads me to think about the role of materials in our everyday communication. We are accepting more and more virtual information which are not materialized. We write and draw things in computer and have store them into a form of numeral script. It can only be retrieved through electricity. It's scary.

So beware that the texts on this post you're reading does not physically exist.
original post

Today, I hate the damn computer.

I'm so tired of hearing people talking about new technologies. The concept of technology is threatening our society--the society of Art. Art used to be about us human. now the focus of art is shifting away to glorify technology. Unlike us, the computers, ipod and flat-panel displays don't have any feelings. No matter how smart these things get, their method of receiving information is data processing. There's no creation in processing, only data reconfiguration. A smart computer can collect the data from an environment and process it by a set of strict rules the output the data back to the environment. It will never be creative and give you a REALLY unexpected result. That's why the culture of technology is boring. Everything is so defined and expected.

I hate computers so much, I hate what it's doing to my free time, my health and my life. But I still have to sit here typing this post in front of my computer.

Fuck.

Saturday, September 15, 2007


Space of inner self... (The Cell, 2000)

Sunday, March 25, 2007

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You are visiting a space of self-expression. It's my way to communicate with you with only minimal texts.